All papers that include at least one of these keywords:

Conf. Year â–´ Title
VAST 2015 FPSSeer: Visual analysis of game frame rate data
InfoVis 2014 Comparative Eye Tracking Study on Node-Link Visualizations of Trajectories
SciVis 2014 Low-Pass Filtered Volumetric Shadows
Vis 2013 Ambient Volume Scattering
Vis 2012 A Perceptual-Statistics Shading Model
Vis 2011 Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization
Vis 2011 Extinction-Based Shading and Illumination in GPU Volume Ray-Casting
Vis 2010 Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation
Vis 2008 Novel interaction techniques for neurosurgical planning and stereotactic navigation
Vis 2007 Enhancing Depth-Perception with Flexible Volumetric Halos
Vis 2007 A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
Vis 2006 Progressive Volume Rendering of Large Unstructured Grids
Vis 2006 LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
InfoVis 2005 PRISAD: a partitioned rendering infrastructure for scalable accordion drawing
Vis 2005 OpenGL multipipe SDK: a toolkit for scalable parallel rendering
Vis 2005 COTS cluster-based sort-last rendering: performance evaluation and pipelined implementation
Vis 2005 Visualization with stylized line primitives
Vis 2005 Sort-middle multi-projector immediate-mode rendering in Chromium
Vis 2005 Illustration and photography inspired visualization of flows and volumes
Vis 2005 Example-based volume illustrations
Vis 2005 VolumeExplorer: roaming large volumes to couple visualization and data processing for oil and gas exploration
Vis 2005 Distributed data management for large volume visualization
Vis 2004 Constrained inverse volume rendering for planetary nebulae
Vis 2004 Light weight space leaping using ray coherence
Vis 2004 Lighting transfer functions using gradient aligned sampling
Vis 2004 TexMol: interactive visual exploration of large flexible multi-component molecular complexes
Vis 2003 A framework for sample-based rendering with O-buffers
Vis 2003 Vicinity shading for enhanced perception of volumetric data
Vis 2003 Empty space skipping and occlusion clipping for texture-based volume rendering
Vis 2003 Real-time refinement and simplification of adaptive triangular meshes
Vis 2002 Efficient compression and rendering of multi-resolution meshes
Vis 2002 Visibility-guided simplification
Vis 2002 Fast view-dependent level-of-detail rendering using cached geometry
Vis 2002 PMR: point to mesh rendering, a feature-based approach
Vis 2002 Approximating normals for marching cubes applied to locally supported isosurfaces
Vis 2002 Interactive translucent volume rendering and procedural modeling
Vis 2002 Horizon occlusion culling for real-time rendering of hierarchical terrains
Vis 2002 Volume clipping via per-fragment operations in texture-based volume visualization
Vis 2002 Tensor field visualisation using adaptive filtering of noise fields combined with glyph rendering
Vis 2002 Volumetric shadows using splatting
Vis 2001 Dynamic Shadow Removal from Front Projection Displays
Vis 2001 POP: A Hybrid Point and Polygon Rendering System for Large Data
Vis 2001 Hybrid simplification: combining multi-resolution polygon and point rendering
Vis 2001 Case study on real-time visualization of virtual Tubingen on commodity PC hardware
Vis 2001 Approximate shading for the re-illumination of synthetic images
Vis 2000 Interior/exterior classification of polygonal models
Vis 2000 Volume illustration: non-photorealistic rendering of volume models
Vis 2000 Enabling level-of-detail matching for exterior scene synthesis
Vis 1999 Forward image mapping
Vis 1999 Multiresolution Techniques for Interactive Texture-based Volume Visualization
Vis 1999 Enabling Classification and Shading for 3D Texture Mapping based Volume Rendering using OpenGL and Extensions
Vis 1999 Multi-projector displays using camera-based registration
Vis 1999 Time-critical Multiresolution Scene Rendering
Vis 1999 Rendering on a budget: a framework for time-critical rendering
Vis 1999 Structured spatial domain image and data comparison metrics
Vis 1998 Efficient warping for architectural walkthroughs using layered depth images
Vis 1997 ROAMing terrain: Real-time Optimally Adapting Meshes
Vis 1994 The design and implementation of the Cortex visualization system