VAST |
2014 |
TopicPanorama: A Full Picture of Relevant Topics
|
VAST |
2014 |
OpinionFlow: Visual Analysis of Opinion Diffusion on Social Media
|
InfoVis |
2013 |
StoryFlow: Tracking the Evolution of Stories
|
Vis |
2006 |
LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
|
Vis |
2006 |
Progressive Volume Rendering of Large Unstructured Grids
|
Vis |
2005 |
Interactive rendering of large unstructured grids using dynamic level-of-detail
|
Vis |
2005 |
Interpolation and visualization for advected scalar fields
|
Vis |
2004 |
Quick-VDR: interactive view-dependent rendering of massive models
|
Vis |
2004 |
Importance-driven volume rendering
|
Vis |
2004 |
Adaptive 4-8 texture hierarchies
|
Vis |
2004 |
TexMol: interactive visual exploration of large flexible multi-component molecular complexes
|
Vis |
2004 |
LoD volume rendering of FEA data
|
Vis |
2003 |
Real-time refinement and simplification of adaptive triangular meshes
|
Vis |
2003 |
Interactive view-dependent rendering with conservative occlusion culling in complex environments
|
Vis |
2003 |
Appearance-preserving view-dependent visualization
|
InfoVis |
2002 |
Process visualization with levels of detail
|
Vis |
2002 |
Interactive rendering of large volume data sets
|
Vis |
2002 |
Out-of-core rendering of massive geometric environments
|
Vis |
2002 |
Optimized view-dependent rendering for large polygonal datasets
|
Vis |
2002 |
TetFusion: an algorithm for rapid tetrahedral mesh simplification
|
Vis |
2002 |
PMR: point to mesh rendering, a feature-based approach
|
Vis |
2002 |
Interactive visualization of complex plant ecosystems
|
Vis |
2002 |
Fast view-dependent level-of-detail rendering using cached geometry
|
Vis |
2002 |
XFastMesh: fast view-dependent meshing from external memory
|
Vis |
2002 |
QuadTIN: quadtree based triangulated irregular networks
|
Vis |
2002 |
Immersive volume visualization of seismic simulations: A case study of techniques invented and lessons learned
|
Vis |
2002 |
A case study on multiresolution visualization of local rainfall from weather radar measurements
|
Vis |
2001 |
POP: A Hybrid Point and Polygon Rendering System for Large Data
|
Vis |
2001 |
Approximate shading for the re-illumination of synthetic images
|
Vis |
2001 |
Volume Rendering of Fine Details Within Medical Data
|
Vis |
2001 |
Case study on real-time visualization of virtual Tubingen on commodity PC hardware
|
Vis |
2000 |
Enabling level-of-detail matching for exterior scene synthesis
|
Vis |
2000 |
Texturing techniques for terrain visualization
|
Vis |
2000 |
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
|
Vis |
1999 |
New quadric metric for simplifying meshes with appearance attributes
|
Vis |
1999 |
Time-critical Multiresolution Scene Rendering
|
Vis |
1999 |
LOD-sprite technique for accelerated terrain rendering
|
Vis |
1998 |
Simplifying surfaces with color and texture using quadric error metrics
|
Vis |
1998 |
A unified approach for simplifying polygonal and spline models
|
Vis |
1998 |
Interpolation of triangle hierarchies
|
Vis |
1998 |
Progressive tetrahedralizations
|
Vis |
1998 |
A general method for preserving attribute values on simplified meshes
|
Vis |
1997 |
Visualization of large terrains in resource-limited computing environments
|
Vis |
1997 |
Multiresolution tetrahedral framework for visualizing regular volume data
|
Vis |
1997 |
Smooth hierarchical surface triangulations
|
Vis |
1997 |
Simplifying polygonal models using successive mappings
|
Vis |
1996 |
Mesh reduction with error control
|
Vis |
1995 |
Automated generation of visual simulation databases using remote sensing and GIS
|