| VAST  | 
											2014  | 
											
												
												TopicPanorama: A Full Picture of Relevant Topics
												 | 
											
														
														
										
											| VAST  | 
											2014  | 
											
												
												OpinionFlow: Visual Analysis of Opinion Diffusion on Social Media
												 | 
											
														
														
										
											| InfoVis  | 
											2013  | 
											
												
												StoryFlow: Tracking the Evolution of Stories
												 | 
											
														
														
										
											| Vis  | 
											2006  | 
											
												
												LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
												 | 
											
														
														
										
											| Vis  | 
											2006  | 
											
												
												Progressive Volume Rendering of Large Unstructured Grids
												 | 
											
														
														
										
											| Vis  | 
											2005  | 
											
												
												Interactive rendering of large unstructured grids using dynamic level-of-detail
												 | 
											
														
														
										
											| Vis  | 
											2005  | 
											
												
												Interpolation and visualization for advected scalar fields
												 | 
											
														
														
										
											| Vis  | 
											2004  | 
											
												
												Quick-VDR: interactive view-dependent rendering of massive models
												 | 
											
														
														
										
											| Vis  | 
											2004  | 
											
												
												Importance-driven volume rendering
												 | 
											
														
														
										
											| Vis  | 
											2004  | 
											
												
												Adaptive 4-8 texture hierarchies
												 | 
											
														
														
										
											| Vis  | 
											2004  | 
											
												
												TexMol: interactive visual exploration of large flexible multi-component molecular complexes
												 | 
											
														
														
										
											| Vis  | 
											2004  | 
											
												
												LoD volume rendering of FEA data
												 | 
											
														
														
										
											| Vis  | 
											2003  | 
											
												
												Real-time refinement and simplification of adaptive triangular meshes
												 | 
											
														
														
										
											| Vis  | 
											2003  | 
											
												
												Interactive view-dependent rendering with conservative occlusion culling in complex environments
												 | 
											
														
														
										
											| Vis  | 
											2003  | 
											
												
												Appearance-preserving view-dependent visualization
												 | 
											
														
														
										
											| InfoVis  | 
											2002  | 
											
												
												Process visualization with levels of detail
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Interactive rendering of large volume data sets
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Out-of-core rendering of massive geometric environments
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Optimized view-dependent rendering for large polygonal datasets
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												TetFusion: an algorithm for rapid tetrahedral mesh simplification
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												PMR: point to mesh rendering, a feature-based approach
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Interactive visualization of complex plant ecosystems
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Fast view-dependent level-of-detail rendering using cached geometry
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												XFastMesh: fast view-dependent meshing from external memory
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												QuadTIN: quadtree based triangulated irregular networks
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												Immersive volume visualization of seismic simulations: A case study of techniques invented and lessons learned
												 | 
											
														
														
										
											| Vis  | 
											2002  | 
											
												
												A case study on multiresolution visualization of local rainfall from weather radar measurements
												 | 
											
														
														
										
											| Vis  | 
											2001  | 
											
												
												POP: A Hybrid Point and Polygon Rendering System for Large Data
												 | 
											
														
														
										
											| Vis  | 
											2001  | 
											
												
												Approximate shading for the re-illumination of synthetic images
												 | 
											
														
														
										
											| Vis  | 
											2001  | 
											
												
												Volume Rendering of Fine Details Within Medical Data
												 | 
											
														
														
										
											| Vis  | 
											2001  | 
											
												
												Case study on real-time visualization of virtual Tubingen on commodity PC hardware
												 | 
											
														
														
										
											| Vis  | 
											2000  | 
											
												
												Enabling level-of-detail matching for exterior scene synthesis
												 | 
											
														
														
										
											| Vis  | 
											2000  | 
											
												
												Texturing techniques for terrain visualization
												 | 
											
														
														
										
											| Vis  | 
											2000  | 
											
												
												Topology preserving and controlled topology simplifying multiresolution isosurface extraction
												 | 
											
														
														
										
											| Vis  | 
											1999  | 
											
												
												New quadric metric for simplifying meshes with appearance attributes
												 | 
											
														
														
										
											| Vis  | 
											1999  | 
											
												
												Time-critical Multiresolution Scene Rendering
												 | 
											
														
														
										
											| Vis  | 
											1999  | 
											
												
												LOD-sprite technique for accelerated terrain rendering
												 | 
											
														
														
										
											| Vis  | 
											1998  | 
											
												
												Simplifying surfaces with color and texture using quadric error metrics
												 | 
											
														
														
										
											| Vis  | 
											1998  | 
											
												
												A unified approach for simplifying polygonal and spline models
												 | 
											
														
														
										
											| Vis  | 
											1998  | 
											
												
												Interpolation of triangle hierarchies
												 | 
											
														
														
										
											| Vis  | 
											1998  | 
											
												
												Progressive tetrahedralizations
												 | 
											
														
														
										
											| Vis  | 
											1998  | 
											
												
												A general method for preserving attribute values on simplified meshes
												 | 
											
														
														
										
											| Vis  | 
											1997  | 
											
												
												Visualization of large terrains in resource-limited computing environments
												 | 
											
														
														
										
											| Vis  | 
											1997  | 
											
												
												Multiresolution tetrahedral framework for visualizing regular volume data
												 | 
											
														
														
										
											| Vis  | 
											1997  | 
											
												
												Smooth hierarchical surface triangulations
												 | 
											
														
														
										
											| Vis  | 
											1997  | 
											
												
												Simplifying polygonal models using successive mappings
												 | 
											
														
														
										
											| Vis  | 
											1996  | 
											
												
												Mesh reduction with error control
												 | 
											
														
														
										
											| Vis  | 
											1995  | 
											
												
												Automated generation of visual simulation databases using remote sensing and GIS
												 |