SciVis |
2015 |
In Situ Eddy Analysis in a High-Resolution Ocean Climate Model
|
VAST |
2015 |
iVizTRANS: Interactive visual learning for home and work place detection from massive public transportation data
|
Vis |
2009 |
Scalable and Interactive Segmentation and Visualization of Neural Processes in EM Datasets
|
Vis |
2009 |
Mapping High-fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures
|
Vis |
2009 |
GL4D: A GPU-based Architecture for Interactive 4D Visualization
|
Vis |
2007 |
Interactive Visualization of Volumetric White Matter Connectivity in DT-MRI Using a Parallel-Hardware Hamilton-Jacobi Solver
|
Vis |
2007 |
Shadow-Driven 4D Haptic Visualization
|
Vis |
2006 |
Concurrent Visualization in a Production Supercomputing Environment
|
Vis |
2006 |
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations
|
Vis |
2006 |
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
|
Vis |
2006 |
Distributed Shared Memory for Roaming Large Volumes
|
InfoVis |
2005 |
An optimization-based approach to dynamic visual context management
|
Vis |
2005 |
Illuminated lines revisited
|
Vis |
2005 |
OpenGL multipipe SDK: a toolkit for scalable parallel rendering
|
Vis |
2005 |
Multimodal exploration of the fourth dimension
|
Vis |
2005 |
The software interface to the 3D-force microscope
|
Vis |
2005 |
Visualizing the tightening of knots
|
Vis |
2004 |
Visualizing gyrokinetic simulations
|
Vis |
2004 |
Rendering implicit flow volumes
|
Vis |
2004 |
Haptic display of interaction between textured models
|
Vis |
2004 |
Interactive terascale particle visualization
|
Vis |
2004 |
Real-time motion estimation and visualization on graphics cards
|
InfoVis |
2003 |
Between aesthetics and utility: designing ambient information visualizations
|
Vis |
2003 |
Quasi-static approach approximation for 6 degrees-of-freedom haptic rendering
|
Vis |
2003 |
A constraint-based technique for haptic volume exploration
|
Vis |
2003 |
Compression domain volume rendering
|
Vis |
2003 |
High-quality two-level volume rendering of segmented data sets on consumer graphics hardware
|
Vis |
2003 |
Empty space skipping and occlusion clipping for texture-based volume rendering
|
Vis |
2003 |
A novel interface for higher-dimensional classification of volume data
|
Vis |
2002 |
Simulating fire with texture splats
|
Vis |
2002 |
Evaluation of a multimodal interface for 3D terrain visualization
|
Vis |
2001 |
Visualization of Sports using Motion Trajectories: Providing Insights into Performance, Style, and Strategy
|
Vis |
2001 |
Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets
|
Vis |
2001 |
Texture Hardware Assisted Rendering of Time-Varying Volume Data
|
Vis |
2001 |
Accelerated volume ray-casting using texture mapping
|
Vis |
2001 |
Case study: visual debugging of cluster hardware
|
Vis |
2001 |
Surgical simulator for hysteroscopy: a case study of visualization in surgical training
|
Vis |
2000 |
Hardware-accelerated volume and isosurface rendering based on cell-projection
|
Vis |
2000 |
Shock and vortex visualization using a combined visual/haptic interface
|
Vis |
2000 |
Six degree-of-freedom haptic display of polygonal models
|
Vis |
2000 |
Hardware-accelerated texture advection for unsteady flow visualization
|
Vis |
2000 |
Visualizing DIII-D Tokamak magnetic field lines
|
Vis |
1999 |
Forward image mapping
|
Vis |
1997 |
Pearls found on the way to the ideal interface for scanned probe microscopes
|
Vis |
1993 |
Virtual input devices for 3D systems
|