SciVis |
2015 |
Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces
|
SciVis |
2015 |
Explicit Frequency Control for High-Quality Texture-Based Flow Visualization
|
Vis |
2010 |
Interactive Histology of Large-Scale Biomedical Image Stacks
|
Vis |
2009 |
Volume Illustration of Muscle from Diffusion Tensor Images
|
Vis |
2009 |
Quantitative Texton Sequences for Legible Bivariate Maps
|
Vis |
2007 |
Texture-based feature tracking for effective time-varying data visualization
|
Vis |
2007 |
Molecular Surface Abstraction
|
Vis |
2007 |
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape
|
Vis |
2006 |
A Pipeline for Computer Aided Polyp Detection
|
Vis |
2005 |
Illuminated lines revisited
|
Vis |
2005 |
View-dependent rendering of multiresolution texture-atlases
|
Vis |
2005 |
Particle and texture based spatiotemporal visualization of time-dependent vector fields
|
Vis |
2005 |
Texture-based visualization of uncertainty in flow fields
|
Vis |
2005 |
Example-based volume illustrations
|
Vis |
2004 |
Visualizing gyrokinetic simulations
|
Vis |
2004 |
Generating sub-resolution detail in images and volumes using constrained texture synthesis
|
Vis |
2004 |
Adaptive 4-8 texture hierarchies
|
Vis |
2004 |
TexMol: interactive visual exploration of large flexible multi-component molecular complexes
|
Vis |
2004 |
Haptic display of interaction between textured models
|
InfoVis |
2003 |
Conveying shape with texture: an experimental investigation of the impact of texture type on shape categorization judgments
|
Vis |
2003 |
A texture-based framework for spacetime-coherent visualization of time-dependent vector fields
|
Vis |
2003 |
Effectively visualizing multi-valued flow data using color and texture
|
Vis |
2003 |
Image based flow visualization for curved surfaces
|
Vis |
2003 |
Image space based visualization of unsteady flow on surfaces
|
Vis |
2003 |
3D IBFV: hardware-accelerated 3D flow visualization
|
Vis |
2003 |
Compression domain volume rendering
|
Vis |
2003 |
Visibility based methods and assessment for detail-recovery
|
Vis |
2002 |
Simulating fire with texture splats
|
Vis |
2002 |
Seamster: inconspicuous low-distortion texture seam layout
|
Vis |
2002 |
Bounded-distortion piecewise mesh parameterization
|
Vis |
2002 |
Case study: Interactive rendering of adaptive mesh refinement data
|
Vis |
2001 |
Quantitative comparative evaluation of 2D vector field visualization methods
|
Vis |
2001 |
Accelerated volume ray-casting using texture mapping
|
Vis |
2001 |
Volume Rendering of Fine Details Within Medical Data
|
Vis |
2001 |
Case study on real-time visualization of virtual Tubingen on commodity PC hardware
|
Vis |
2001 |
Wind Tunnel Data Fusion and Immersive Visualization: A Case Study
|
Vis |
2000 |
Hardware-accelerated volume and isosurface rendering based on cell-projection
|
Vis |
2000 |
A level-set method for flow visualization
|
Vis |
2000 |
Hardware-accelerated texture advection for unsteady flow visualization
|
Vis |
2000 |
Pen-and-ink rendering in volume visualisation
|
Vis |
2000 |
Texturing techniques for terrain visualization
|
Vis |
2000 |
Uniform frequency images: adding geometry to images to produce space-efficient textures
|
Vis |
2000 |
Interactive visualization of particle-in-cell simulations
|
Vis |
1999 |
Forward image mapping
|
Vis |
1999 |
Enabling Classification and Shading for 3D Texture Mapping based Volume Rendering using OpenGL and Extensions
|
Vis |
1999 |
Interactive exploration of volume line integral convolution based on 3D-texture mapping
|
Vis |
1999 |
LOD-sprite technique for accelerated terrain rendering
|
Vis |
1999 |
PLIC: bridging the gap between streamlines and LIC
|
Vis |
1999 |
Multiresolution Techniques for Interactive Texture-based Volume Visualization
|
Vis |
1998 |
Real-time techniques for 3D flow visualization
|
Vis |
1998 |
Interactive display of very large textures
|
Vis |
1998 |
Comparing LIC and spot noise
|
Vis |
1998 |
A general method for preserving attribute values on simplified meshes
|
Vis |
1998 |
Building perceptual textures to visualize multidimensional datasets
|
Vis |
1997 |
Two-phase perspective ray casting for interactive volume navigation
|
Vis |
1997 |
Architectural walkthroughs using portal textures
|
Vis |
1996 |
Deformable volume rendering by 3D texture mapping and octree encoding
|
Vis |
1996 |
Clinical evaluation of interactive volume visualization
|
Vis |
1992 |
Visualizing wind velocities by advecting cloud textures
|