SciVis |
2015 |
Adaptive Multilinear Tensor Product Wavelets
|
InfoVis |
2014 |
Origin-Destination Flow Data Smoothing and Mapping
|
SciVis |
2014 |
Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering
|
Vis |
2009 |
Supercubes: A High-Level Primitive for Diamond Hierarchies
|
InfoVis |
2007 |
Legible Cities: Focus-Dependent Multi-Resolution Visualization of Urban Relationships
|
InfoVis |
2007 |
Interactive Visual Exploration of a Large Spatio-temporal Dataset: Reflections on a Geovisualization Mashup.
|
InfoVis |
2007 |
Sequential Document Visualization
|
InfoVis |
2007 |
Overview Use in Multiple Visual Information Resolution Interfaces
|
Vis |
2007 |
A Unified Paradigm For Scalable Multi-Projector Displays
|
Vis |
2007 |
Efficient Computation of Morse-Smale Complexes for Three-dimensional Scalar Functions
|
InfoVis |
2006 |
Measuring Data Abstraction Quality in Multiresolution Visualizations
|
Vis |
2006 |
Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities
|
Vis |
2005 |
Visualization of time-dependent remote adaptive mesh refinement data
|
Vis |
2005 |
Interactive rendering of large unstructured grids using dynamic level-of-detail
|
Vis |
2005 |
Farthest point seeding for efficient placement of streamlines
|
Vis |
2005 |
Topology-based simplification for feature extraction from 3D scalar fields
|
Vis |
2004 |
TexMol: interactive visual exploration of large flexible multi-component molecular complexes
|
Vis |
2004 |
Interactive exploration of large remote micro-CT scans
|
Vis |
2003 |
A multi-resolution data structure for two-dimensional Morse-Smale functions
|
Vis |
2003 |
Planet-sized batched dynamic adaptive meshes (P-BDAM)
|
Vis |
2003 |
Real-time refinement and simplification of adaptive triangular meshes
|
Vis |
2003 |
Hierarchical clustering for unstructured volumetric scalar fields
|
Vis |
2003 |
Appearance-preserving view-dependent visualization
|
Vis |
2002 |
TetFusion: an algorithm for rapid tetrahedral mesh simplification
|
Vis |
2002 |
PMR: point to mesh rendering, a feature-based approach
|
Vis |
2002 |
Fast view-dependent level-of-detail rendering using cached geometry
|
Vis |
2002 |
XFastMesh: fast view-dependent meshing from external memory
|
Vis |
2002 |
Interactive view-dependent rendering of large isosurfaces
|
Vis |
2002 |
Immersive volume visualization of seismic simulations: A case study of techniques invented and lessons learned
|
Vis |
2001 |
Hybrid simplification: combining multi-resolution polygon and point rendering
|
Vis |
2001 |
Multiresolution feature extraction for unstructured meshes
|
Vis |
2001 |
Wavelet representation of contour sets
|
Vis |
2000 |
Enabling level-of-detail matching for exterior scene synthesis
|
Vis |
2000 |
Texturing techniques for terrain visualization
|
Vis |
2000 |
Multi-resolution visualization techniques for nested weather models
|
Vis |
1999 |
New quadric metric for simplifying meshes with appearance attributes
|
Vis |
1999 |
Time-critical Multiresolution Scene Rendering
|
Vis |
1999 |
Isosurface extraction in time-varying fields using a Temporal Branch-on-Need Tree (T-BON)
|
Vis |
1999 |
Optimal triangular Haar bases for spherical data
|
Vis |
1999 |
LOD-sprite technique for accelerated terrain rendering
|
Vis |
1999 |
Implant sprays: compression of progressive tetrahedral mesh connectivity
|
Vis |
1998 |
Simplifying surfaces with color and texture using quadric error metrics
|
Vis |
1998 |
Simplification of tetrahedral meshes
|
Vis |
1998 |
Interpolation of triangle hierarchies
|
Vis |
1998 |
Progressive tetrahedralizations
|